This is also reflected in mission design itself. Despite countless factions, characters and hostile alien species, the end result is always the same: Blow things up until the evil’s plan is foiled. Hardcore fans may recognize names like Atriox and Escharum from the real-time strategy spin-off “Halo Wars 2”, the new and old villains stay pale in “Halo Infinite” itself. Anyone who sets foot in the science fiction universe for the first time with “Halo Infinite” can just as easily skip the cutscenes – it doesn’t make the already rudimentary plot more incomprehensible. Without prior encyclopedic knowledge, the abundance of names and references can hardly be penetrated. Developer 343 Industries emphasized in advance that the previous games were not required reading to be able to follow them. The campaign continues to focus on the story, not the sideline activities. A campaign for fansĪs a gesture towards modern gaming trends, this is the biggest innovation in a game that otherwise stays true to its roots. The mass of side missions extends the already long campaign, but can just as easily be completely ignored without missing out on much.
This to-do list in the form of an overview map could also come from a really open-world game like “Far Cry”: Free an outpost from enemies here, blow up a propaganda radio mast and unlock a vehicle at the same time so that you can get to the next outpost or radio mast even faster.